I ask them to fix it, and the universal response is: 'Uh, this is what Max produces with the tools, and I don't know how to edit the mesh directly.' This produces models that have odd creases and clusters of triangle in places, and react poorly in the Unity engine when specular or reflection maps are used. Facts are, over the last few years, 3d max modelers have been handing me models that have been modeled using those tools, with absolutely NO knowledge of mesh design. The fact that max has better 'modeling' tools is part of the reason a advise NOT using it as a beginner. Let me make a commentary on the use of Blender vs.